Overcap[]
It is worth noting that almost all abilities' levels can be increased beyond their normal capacity by 1 or 2 levels through the use of equipment which bear "+1/2 to Might Abilities" bonuses and certain twists of fate cards to further enhance their states. For an easier time identifing such bonuses, check out Ability Bonuses.[]
Column 1[]
Brutal Weaponry I[]
[Weapon Attacks] Unlocks Charge special attacks for the Longsword, Greatsword, and Hammer. Next level: Comet Strike - Hold and release the Longsword attack to dash into and slash your foes. Whirlwind - Hold and release the Greatsword attack to unleash a flurry of attacks. Minotaur Rush - Hold and release the Hammer attack to rush down enemies.
Brutal Weaponry II[]
[Weapon Attacks] Unlocks special attacks from Block for the Longsword, Greatsword, and Hammer. Next Level: Phantom Edge - Attack with the Longsword while blocking to duck under enemy attacks followed by a strong slash. Guillotine - Attack with the Greatsword while blocking to perform two heavy slams. Spine Bender - Attack with the Hammer while blocking to perform a devastating kick, hook, and smash.
Brutal Weaponry III[]
[Weapon Attacks] Unlocks special attacks from Dodge for the Longsword and Greatsword. Next level: Horizon Edge - attack with the Longsword while dodging to slice across multiple enemies. Gravedigger - Attack with the Greatsword while dodging to perform a leaping ground strike.
Brutal Weaponry IV[]
[Weapon Attacks] Unlocks special attacks from Parry for the Longsword, Greatsword, and Hammer. Next level: Riposte - After a timed Parry, attack with the Longsword to perform a stylish combo. Gut Thrust - After a timed Parry, attack with the Greatsword to impale and launch your enemy. Crushing Blow - After a timed Parry, attack with the Hammer to lift and smash your enemy.
Column 2[]
Longsword Mastery[]
[Passive] A combination of perfect form and raw strength lend additional damage to your Longsword attacks. +4 Physical Damage with Longswords. +5% Damage with Longswords. Next Level: +5 Physical Damage with Longswords, +10% Damage with Longswords.
Greatsword Mastery[]
[Passive] Your brute strength enables you to wield the Greatsword with spectacular results. Next level: +8 Physical Damage with Greatswords, +5% Damage with Greatwords.
Concussive Force[]
[Passive] Master over the art of blunt trauma grants you increased damage versus Stunned enemies. Next level: +20% Damage vs. Stunned enemies.
Bulwark[]
[Passive] Your impenetrable defenses often surprise your foes, stunning them as their blows bounce off of you in a fierce melee. Next level: 1% chance of stunning your attacker every time you get hit with a melee attack.
Column 3[]
Hammer Mastery[]
[Passive] Raw muscle and a superb sense of balance makes you incredibly effective with the mighty Hammer. Next Level: +8 Physical damage with Hammers. +5% Damage with Hammers.
Battle Frenzy[]
[Sustained] Go into a berserker rage, dealing greater and greater amounts of damage with each enemy you defeat in a short time. Next Level: +20% Total Damage increase unlocked for your 2nd consecutive kill. Battle Frenzy lasts 10 seconds, each kill resets the duration. Cost: 40 Mana.
Stoneskin[]
[Upgrade] Your unquenchable rage grants you Physical and Piercing Damage Resistance while Battle Frenzy is active. Next Level: +4% Physical and Piercing Damage Resistance during Battle Frenzy.
Celerity[]
[Upgrade] Unbridled rage propels you to inhuman speed while in Battle Frenzy. Next Level: +5% Attack Speed while in Battle Frenzy.
Column 4[]
Quake[]
[Active] Smash the ground to cause a tremor, damaging enemies in an area. Cast the spell rapidly in succession to chain up to 3 attacks. Next Level: Each Quake hit does 24-42 Physical Damage. Cost: 14 Mana.
Aftershock[]
[Upgrade] The final hit of your Quake causes lasting tremors which can Stun your foes, and all Quake damage is increased. Next Level: Quake does 10% more damage and adds a 20% chance for a 3 second Stun to the final hit. Increases Quake Cost: 10 mana.
Wrath[]
[Active] Jump skyward, hurling nearby enemies along with you into the air and slamming them back down. Button mash to increase damage. Next Level: Each impulse of Wrath does 50 Physical Damage, final hit does 150 Physical Damage. Cost: 100 mana, +10 per impulse.
Column 5[]
Harpoon[]
[Active] Snag an enemy and pull it back to you. May have the opposite effect with larger enemies. Next Level: Pull enemies from 14 meters away and deals 15 Physical Damage and 8 Piercing Damage. Cost: 20 Mana.
Relentless Assault[]
[Active] Grants a short-term resistance to interrupt at the expense of armor, allowing you to shrug off blows while taking slightly more damage. Next Level: Relentless Assault lasts 6 seconds, and reduces your armor by 50%. Costs 25 mana.
Vengeance[]
[Upgrade] Your refined battle techniques allow you to reflect damage back at your opponents whenever Relentless Assault is in effect. Next Level: 10% chance for Reflection.
Bloodlust[]
[Upgrade] While Relentless Assault is in effect, each of your strikes may grant you a measure of renewed vigor. Next Level: While Relentless Assault is active: +20% Chance to steal 22 health.
Column 6[]
Adrenaline Surge[]
[Passive] The threat of immediate death grants you a chance for a surge of health and a short span of greatly increased damage whenever you Health falls below 25%. Next Level: 30% chance to trigger when Health falls below 25%, Restores 20% of your health, +30% Damage for 10 seconds, Cooldown: 300 seconds.
Power Strike[]
[Upgrade] You achieve new heights of focus while an Adrenaline Surge is in effect, increasing your chance to deal Critical Hits. Next Level: +5% Chance to Critical Hit while Adrenaline Surge is in effect.
Column 7[]
Skillful Defense[]
[Passive] Your masterful use of shields greatly increases your damage resistance while blocking. At the highest level, you unlock a special Shield Bash move. Next Level: +6% Damage Mitigation while blocking.
Hardy Constitution[]
[Passive] Your durable nature enables you to survive nearly anything, from sword wounds to magic flames. Next Level: +5% Max health. +3% Elemental Resistance.
War Cry[]
[Active] Let loose a terrifying cry that intimidates enemies, reducing their Damage output. Can be upgraded to knock down enemies. Next Level: Reduces enemies' Total Damage by 10% for 6 seconds. Cost: 15 Mana.
Terror[]
[Upgrade] Your War Cry gains the ability to reduce enemy Armor, opening foes up for your attacks and sometimes causing them to panic. Next Level: Reduces enemy Armor by 10%.
Ability Calculators[]
ru:Might