Arcane Weaponry is a Sorcery-based ability that allows for the character to use special moves with the staff, chakrams, and sceptre that enhance combat moves like charges, blocks, and parries.
There are three levels for each rank of Arcane Weaponry. The first of each unlocks the new attacks and decreases the mana cost of Sceptre attacks, the second level adds a damage over time effect to the attacks, and the third level generates additional Fate when using the attacks.
Moves[]
AW rank | Attack | Weapon | Move type |
---|---|---|---|
1 | Charged Entropy | Staff | Charged |
1 | Maelstrom | Chakrams | Charged |
2 | Mage's Vortex | Staff | Block |
2 | Warding Blast | Sceptre | Block |
3 | Arcane Fury | Staff | Delayed |
3 | Elemental Escape | Chakrams | Delayed |
4 | Orbital Blades | Chakrams | Dodge |
Arcane Weaponry I[]
[Weapon Attacks] 3 Levels
- Unlocks Charge[n 1] special attacks for the Staff and Chakrams[n 2] and decreases the cost of Sceptre attacks from 6% of your Mana to 5%.
- Charged Entropy
- Charges the Staff before slamming it into the ground and releasing a radial area of effect attack, can be quick charged for a point blank, held for (1 flash) for short range or held (2 flashes) for longer range and more damage.
- Maelstrom
- Charges the Chakrams then releases them to orbit the character in an increasing radius area of effect attack, can be quick charged for a very short, single chakram throw, held for (1 flash) for short range or held (2 flashes) for longer range and more damage.
- Charged Entropy and Maelstrom apply an additional damage over time effect.
- Charged Entropy and Maelstrom generate extra Fate.
Arcane Weaponry II[]
- Requires 5 points in Sorcery abilities (Tier 2)
- Requires Arcane Weaponry I
[Weapon Attacks] 3 Levels
- Unlocks special attacks from Block for the Staff and Sceptre[n 2] and decreases the cost of Sceptre attacks from 5% of your Mana to 4%.
- Mage's Vortex
- Attack with your staff while holding Block to summon a small tornado at the feet of enemies in front of you while you take a spinning step backwards.
- Warding Blast
- Press Attack while holding Block to perform a Sceptre blast that launches an enemy followed by a short ranged "shielding" attack while stepping forward slightly. Needs to be channeled to launch enemies up and away, otherwise it simply damages.
- Mage's Vortex and Warding Blast apply an additional damage over time effect.
- Mage's Vortex and Warding Blast generate extra Fate.
Arcane Weaponry III[]
- Requires 35 points in Sorcery abilities (Tier 4)
- Requires Arcane Weaponry II
[Weapon Attacks] 3 Levels
- Unlocks Delayed special attacks for the Staff and Chakrams[n 2] and decreases the cost of Sceptre attacks from 4% of your Mana to 3%.
- Arcane Fury
- Press Attack -> Pause -> Attack to perform a 2-part attack with a staff that launches enemies into the air and away from you.
- Elemental Escape
- Press Attack -> Pause -> Attack to attack an enemy with both Chakrams then launch them into the ground at the enemy's feet, blasting them backwards while you jump away.
- Arcane Fury and Elemental Escape apply an additional damage over time effect.
- Arcane Fury and Elemental Escape generate extra Fate.
Arcane Weaponry IV[]
- Requires 50 points in Sorcery abilities (Tier 5)
- Requires Arcane Weaponry III
[Weapon Attacks] 3 Levels
- Unlocks Dodge attacks for the Chakrams[n 2] and decreases the cost of Sceptre attacks from 3% of your Mana to 2%.
- Orbit Blades
- Press Attack while dodging/rolling to launch an enemy into the air and send your Chakrams to spiralling into them for aerial punishment.
- Orbital Blades apply an additional damage over time effect.
- Orbital Blades generate extra Fate.