Blacksmithing is a Skill that allows you to forge new equipment for your character as well as use Repair Kits more efficiently.
Weapons and Armor lose durability when used and eventually require repair. Weapons and armor provide the same damage/protection regardless of current durability until they break completely (durability drops to zero). Repairing equipment at NPCs costs gold, and the price increases the worse condition the item is in. Repair Kits can be bought for under 100 gold at various blacksmithies and used to fully repair an item no matter the condition, making them a much better investment. While relatively cheap, Repair Kits are best saved for high-quality items which might require lots of gold to be repaired by NPCs, or for repairs in the field when returning to an NPC is not possible.
The first milestone in Blacksmithing unlocks the option to find materials on certain animals, and additional components can be salvaged from weapons or armor. At level 3 infrequent items can be salvaged and level 6 unlocks rare items. Unique items (non-dlc) may sometimes be salvaged.
To create an item, a "core" component is needed along with a second component and up to two additional components. At level 7, gems can be infused into equipment during creation (they are not removable once used). Once all the components are selected, the overall quality of the item and its damage/armor will be calculated based on the components and gems used. Item requirements are calculated once the crafting is finished.
The following sections present the various pieces of data related to blacksmithing, or an alternative presentation in the form of a spreadsheet can be found here.
Skill Points[]
Every skill point invested in Blacksmithing increases the effectiveness of Repair Kits. Additionally, there are 7 milestones which provide extra bonuses:
Points | Milestone |
---|---|
1 | You can now harvest components from some enemies in the world. |
2 | You can create an item with three components, giving it a slight bonus. |
3 | You can salvage infrequent equipment. |
4 | You can create an item with four components. |
6 | You can salvage rare equipment. |
7 | You can use gems as components when crafting equipment. |
10 | You can create "mastercrafted" equipment. |
Training[]
There are four total trainers for Blacksmithing found throughout The Faelands. Their locations, along with who they are, are listed here.
Trainer | Location | Type |
---|---|---|
Halder Rodric | Shieldring Keep | Basic Trainer (0-3) |
Holte Frenn | Ysa | Basic Trainer (0-3) |
Efyr Dynnwel | Ironfast Keep | Advanced Trainer (4-6) |
Ragna Senn | Mel Senshir | Master Trainer (7-9) |
Mastercrafting[]
Creating Mastercrafted equipment and weapons is unlocked at the highest level of the Blacksmithing skill.
Mastercrafted equipment gets a bonus based on what type of item it is. The strength of the bonus is based on what tier of core component was used to create the item (for example, for metal weapons, iron is the lowest tier, then steel, then azurite, then sylvanite, then prismere as the top tier). These bonuses are in addition to the bonuses provided from support components included in the item's crafting.
Additionally, Mastercrafted Chest armor can be infused with Epic gems.
Listed below is a list of all the bonuses provided when Mastercrafting equipment:
Item: |
Bonus: |
Tier 1*: |
Tier 2: |
Tier 3: |
Tier 4: |
Tier 5: |
---|---|---|---|---|---|---|
Head |
Experience |
+2% |
+3% |
+4% |
+5% |
+6% |
Chest |
Physical Resist |
+5% |
+8% |
+10% |
+12% |
+16% |
Arms |
Mana |
+5% |
+8% |
+10% |
+12% |
+16% |
Legs |
Bleeding Resistance |
+5% |
+8% |
+10% |
+12% |
+16% |
Feet |
Health |
+5% |
+8% |
+10% |
+12% |
+16% |
Shield |
Block Efficiency |
+5% |
+8% |
+10% |
+12% |
+16% |
Weapon |
Damage |
+3% |
+4% |
+5% |
+6% |
+7% |
- Note that for metal armors, the results of mastercrafted chainmail items are equal to those for mastercrafted iron items.
Skills |
---|
Alchemy · Blacksmithing · Detect Hidden · Dispelling |