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There are a number of different types of damage that can be dealt in Amalur. Besides different enemies being vulnerable or resistant to a given type, the more exotic types have additional effects.

Type Effect Style Weapon Gem[n 1]
Physical Simply deals damage, reduced by the target's armor. Direct Galvanizing Gem: 30 Physical damage
Piercing Bypasses the target's armor. Direct Saboteur's Gem: 25 Piercing damage.
Poison Reduces the damage the target deals. Indirect Gem of Rot: 48 Poison damage over 7 seconds.
Bleeding Causes target to take more Physical damage. Indirect Gem of Slaughter: 20 Bleeding damage over 5 seconds.
Fire May make target Panic, causing them to run around in circles instead of attacking. Mixed Gem of Incineration: 30 Fire damage, 20 Burning damage over 7 seconds.
Ice May Slow the target, useful versus fast targets. Mixed Gem of Winter: 30 Ice damage, 18 Freezing over 6 seconds.
Lightning May Stun the target, preventing them from moving or attacking for a short time. Mixed Gem of Tempest: 30 Lightning damage, 15 Shocking damage over 10 seconds.
Primal[n 2] May make the target more susceptible to elemental damage (Fire/Ice/Lightning). ??? no weapon gem available

Notes[]

  1. Weapon Gem listed is the most effective version possible made from Pristine Shards.
  2. Primal Damage was added in the Teeth of Naros DLC.

Damage Types & Combat Styles[]

No matter what destiny or play-style the Fateless One utilizes, they will be able to use a variety of damage types in combat due to the randomness of weapon enchants. That said, different weapon types, destinies, and ability trees are more strongly associated with some types than others.

  • Might is associated with raw Physical damage. Might weaponry (Longswords, Greatswords, Hammers) will generally focus on this, and abilities/destinies will provide bonuses to it as well.
  • Finesse is associated with Piercing, Poison, and Bleeding damage. Finesse weaponry (Daggers, Faeblades, Longbows) nearly always have a significant amount of Piercing damage, while abilities/destinies provide bonuses or new ways to get all three.
  • Sorcery is associated with Fire, Ice, and Lightning damage. Sorcerer weaponry (Staves, Chakrams, Sceptres) will always have one of these types as the base damage type; abilities/destinies further increase the potency of these types.

See also[]

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