Your chosen Destiny defines what sort of person you are, determining your base abilities and combat bonuses, as well as your overall playstyle. Unlike normal mortals, your Destiny is not fixed, and as you acquire ever greater heights of glory in your quest, you will unlock new Destinies to embrace.
The Destiny System is essentially an interchangeable class system. Players are able to put points into the three main ability trees (Might, Finesse, and Sorcery), thereby unlocking "Destinies" which add bonuses to that type of play, with many different combinations available. Once unlocked, Destinies can be swapped at any time during the game, as long as you're not engaged in a fight. You can also reset your ability points at a Fateweaver and assign them however you want for a fee.
Special cards, called "Twists of Fate", can also be unlocked through gameplay, though these differ from destinies; they are instead passive bonuses that have no relation to the currently assigned destiny.
“Newly resurrected, your Fate is blank, formless, and ready to be forged into the shape of your choosing.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
0
0
Bonuses
None
Sorcery
Acolyte
“As an Acolyte, you are devoted to the Arcane and a mastery of elemental forces. You prefer to destroy your opponents with raw magic rather than through crude or mundane methods.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
0
1
Bonuses
+25% Elemental Damage
10% Mana Cost Reduction
Initiate
“An Initiate's powerful spells suffice to terrify the vast majority of Amalur's threats. Embracing this Destiny results in a marked increase in the potency of your spells. An efficient management of arcane resources helps you outlast less disciplined magic users.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
0
11
Bonuses
+30% Elemental Damage
13% Mana Cost Reduction
Seer
“Because of their attunement to mystical energy, Seers naturally replenish their reserves of mana and continue to develop the power of their spells. With this Destiny, you are an adept spell-caster able to teleport short distances with the Blink ability.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
0
28
Bonuses
+35% Elemental Damage
13% Mana Cost Reduction
+1 Mana Regen Per Second
Blink - Short-range teleport. Replaces Dodge.
Sage
“As a Sage, besides approaching the natural limits of magical power, the lingering effects of your elemental magic are extended beyond their normal duration. Your understanding of Ice magic allows you to teleport a short distance by harnessing that elemental sphere.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
0
49
Bonuses
+40% Elemental Damage
17% Mana Cost Reduction
1 Mana Regen Per Second
+15% Duration of all Duration-Based Spells
Ice Blink 1- Short-range teleport with Ice Effect. Replaces Dodge.
Sorcerer
“With this Destiny, you are among the elite magic users of Amalur. In addition to supernatural offensive and defensive power, great magical reserves and improved economy of mana, you also gain an enhanced Ice Blink ability.”
“The Archmage is unrivaled as the greatest spell-caster of Amalur. With this Destiny, you rain fire from the heavens down on your enemies with ease, and control the elements with a mere thought. Your mastery of the arcane is potent that Echoes of Fate rise from the corpses of your fallen enemies to aid you in combat.”
Echoes of Fate - Chance to Spawn Fate Echo Ally per Kill
Might
Brawler
“With this Destiny you are a formidable melee combatant. You can withstand a lot of punishment, and it is usually more efficient for you to block or suffer an attack rather than dodge one.”
— In-game description
Requirements
Might
Finesse
Sorcery
1
0
0
Bonuses
+15% Melee Attack Damage
+20% Block Efficacy
Fighter
“With this Destiny you are even more effective in melee combat. The Fighters of the Faelands are well-accustomed to battle, and can therefore both absorb and deal more damage.”
— In-game description
Requirements
Might
Finesse
Sorcery
11
0
0
Bonuses
+17% Melee Attack Damage
+22% Block Efficacy
Soldier
“From the Alfar military to human armies, the experienced Soldiers of Amalur excel in close-quarters fighting. With this Destiny, your brutal attacks carry an added weight to stun your opponents.”
— In-game description
Requirements
Might
Finesse
Sorcery
28
0
0
Bonuses
+20% Melee Attack Damage
+24% Block Efficacy
+10% Stun Duration
Warrior
“Because of their additional resilience, Warriors do not hesitate to wade into the thickest of frays. In most battles, their ability to inflict damage is equaled only by their honed defensive capabilities.”
— In-game description
Requirements
Might
Finesse
Sorcery
49
0
0
Bonuses
+23% Melee Attack Damage
+26% Block Efficacy
+15% Stun Duration
Conqueror
“As a Conqueror, you are an imposing figure, feared by most enemies on the battlefield. Like the greatest warriors of legend, a single strike of yours can stagger your opponent and even the strongest foe will find it difficult to overcome your defenses.”
— In-game description
Requirements
Might
Finesse
Sorcery
76
0
0
Bonuses
+25% Melee Attack Damage
+28% Block Efficacy
+17% Stun Duration
+17% Chance to Stun
Warlord
“There have been few Warlords in the history of Amalur, and they were all respected and feared as the primal embodiments of conflict itself. This Destiny allows you to endure any and all attacks while laying waste to those who would dare to oppose you.”
— In-game description
Requirements
Might
Finesse
Sorcery
109
0
0
Bonuses
+30% Melee Attack Damage
+30% Block Efficacy
+20% Stun Duration
+20% Chance to Stun
Last Stand - Automatically resurrect with 20% Health. Health drains until an enemy is killed.
Finesse
Rogue
“Unlike many of the warriors of Amalur, Rogues prefer to fight from far away, or from behind, or by dishonorable means, and usually by surprise. As a Rogue, you sneak, dodge, and slather weapons with poison to gain the advantage in combat.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
1
0
Bonuses
+10% Ranged Attack Damage
+30% Damage Resistance While Dodging
+5% Piercing Damage
Scout
“Adopting more refined tactics and equipment, Scouts remain quiet, collected, and stylish in combat. With this Destiny you produce stealthy kills by ambush, backstab, or at range.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
11
0
Bonuses
+13% Ranged Attack Damage
+35% Damage Resistance While Dodging
+7% Piercing Damage
Hunter
“More successful Rogues style themselves as stalkers of dangerous prey. Stealth, ranged attacks, and targeting with anatomical precision more often translates into attacks of critical damage.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
28
0
Bonuses
+15% Ranged Attack Damage
+40% Damage Resistance While Dodging
+5% Chance to Critical Hit
+10% Piercing Damage
Ranger
“Solitary Rangers enjoy a dark and deadly reputation, mostly earned, for swift violence and secret murder. A Ranger's foe suddenly struck dead by his or her own weapon... a Ranger ambling away unmarked and refreshed from a battle with a dozen would-be thieves... such elements are common in Amalurian folk tales.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
49
0
Bonuses
17% Ranged Attack Damage
+45% Damage Resistance While Dodging
+7% Chance to Critical Hit
+13% Piercing Damage
Assassin
“In addition to a more polished execution of precise targeting, nimble dodging and a tidy efficacy with deadly poisons, the Assassin's swift agile movement aids unnoticed approaches and silent exits from deadly encounters. This effortless grace and style marks the Assassin as an "Aristocrat of Violence."”
— In-game description
Requirements
Might
Finesse
Sorcery
0
76
0
Bonuses
+20% Ranged Attack Damage
+50% Damage Resistance While Dodging
+10% Chance to Critical Hit
+15% Piercing Damage
Evasion - 6% Chance to Avoid Hit
Nightblade
“At this level of proficiency, the Nightblade's deadly arts become confused in the popular mind with sorcery. With this Destiny, you assassinate enemies unheard, unseen. Fierce foes fall dead silently, without a mark. Impossibly fast, deadly and untouchable, your craft assumes the seamless mystery of a black art.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
109
0
Bonuses
+30% Ranged Attack Damage
+60% Damage Resistance While Dodging
+12% Chance to Critical Hit
+20% Piercing Damage
Evasion - 11% Chance to Avoid Hit
Assassination - 300% Critical Hit after a successful Evasion.
Finesse/Might
Duelist
“With this Destiny, you quickly dispatch your enemies from both afar and close-range. Your specialty lies in delivering frequent, lethal strikes and overwhelming your adversary with varied attacks.”
— In-game description
Requirements
Might
Finesse
Sorcery
6
6
0
Bonuses
+15% Melee Damage
+7% Ranged Damage
Warden
“As a Warden, you deal additional damage with both ranged and melee weapons. You also inflict critical damage more often by striking at your enemies' weak points.”
— In-game description
Requirements
Might
Finesse
Sorcery
14
14
0
Bonuses
+17% Melee Damage
+10% Ranged Damage
+5% Chance to Critical Hit
Avenger
“With the Avenger Destiny, you are a terror of Amalur, defeating opponents with a relentless barrage from any range. In the zealous execution of your prowess, you are often able to circumvent the armor of your rival.”
— In-game description
Requirements
Might
Finesse
Sorcery
25
25
0
Bonuses
+20% Melee Damage
+13% Ranged Damage
+7% Chance to Critical Hit
+10% Piercing Damage
Slayer
“Your knowledge of corporeal damage is absolute and you promise death through the arsenal of short and long-range options at your disposal. Given the opportunity, your ambush means an enemy's bloody end.”
— In-game description
Requirements
Might
Finesse
Sorcery
38
38
0
Bonuses
+23% Melee Damage
+15% Ranged Damage
+10% Chance to Critical Hit
+13% Piercing Damage
+20% Damage While in Stealth
Blademaster
“Having become one with your weapons, you are capable of killing most enemies within seconds. Those who survive longer only serve to fuel your relentless onslaught. Either way, against you, their reckoning is at hand.”
— In-game description
Requirements
Might
Finesse
Sorcery
55
55
0
Bonuses
+25% Melee Attack Damage
+20% Ranged Attack Damage
+12% Chance to Critical Hit
+15% Piercing Damage
+25% Damage While in Stealth
Cut Throat - +15% Physical Damage, +1% Chance to Steal Health, and Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies.
Finesse/Sorcery
Disciple
“The sometimes fragile appearance of a Disciple masks a deadly assortment of skills that are usually employed from a safe distance. With this Destiny you excel at dealing elemental damage and piercing an enemy's armor.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
6
6
Bonuses
+18% Elemental Damage
+7% Piercing Damage
Arcanist
“Able to teleport a short distance at will, the Arcanist practices a shadowy magic shunned and feared by others. With this Destiny your chance to deliver a critical strike is improved, and you are guaranteed to do so when your enemies panic in dread.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
14
14
Bonuses
+22% Elemental Damage
+10% Piercing Damage
+5% Chance to Critical Hit
Dread - Guaranteed to Critical Hit vs. enemies in Panic
Blink - Short-range teleport. Replaces Dodge.
Warlock
“The Warlock excels at dealing different kinds of magical damage from afar while teleporting out of reach. By embracing this Destiny you regenerate your lost mana at a greater rate and enhance your Blink ability with poison.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
25
25
Bonuses
+26% Elemental Damage
+13% Piercing Damage
+7% Chance to Critical Hit
+1 Mana Regen Per Second
Dread - Guaranteed to Critical Hit vs. enemies in Panic
“As a Spellcloak, you are a mysterious and evasive mage of the shadows. You imbue your every teleport with a poisoning effect, and utilize a varried array of grim tools to unleash havoc upon your foes.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
38
38
Bonuses
+30% Elemental Damage
+15% Piercing Damage
+10% Chance to Critical Hit
+2 Mana Regen Per Second
Dread - Guaranteed to Critical Hit vs. enemies in Panic
“With this Destiny, you are an adroit magic skirmisher, gracefully raining eldritch violence upon your foes. Your varied attacks deal deep and appalling wounds swifty, without risking yourself at close quarters. Enemies die before they can profane your personal space.”
— In-game description
Requirements
Might
Finesse
Sorcery
0
55
55
Bonuses
+34% Elemental Damage
+20% Piercing Damage
+12% Chance to Critical Hit
+2 Mana Regen Per Second
Dread - Guaranteed to Critical Hit vs. enemies in Panic
“With this Destiny you are able to engage in melee and convert any force used against you into your own magical energy. You are naturally resistant to harmful spells and transmute a portion of damage sustained to your own mana pool.”
— In-game description
Requirements
Might
Finesse
Sorcery
6
0
6
Bonuses
Gain 25% of Damage Received as Mana
+15% Elemental Resistance
Recommended Weapons
“By raising the relevant abilities for Might and Sorcery, you'll become proficient in the use of Longswords, Hammers, Greatswords, Chakrams, Staves and Sceptres. Of these, the best combination, and arguably the best combination of weapon types in the game is the Hammer and Chakrams combo.
The Hammer weapon type offers the best damage output per second of any weapon, the weaknesses being their terrible range and speed. This is rectified with your secondary weapon, the Chakrams. They have excellent range, above average speed and the best crowd control attacks in the game. By first opening up with an attack or two with the Hammer, and then canceling into the Chakrams, you can be sure that you inflict maximum damage and can interrupt and reach all opponents. Using Sceptres can also work well with either the Greatsword or Hammer, but Chakrams work better overall. The Longsword and Staff are good overall weapons, and work well with all other weapon types.
Recommended Ability Combinations
The key to the synergy between Might and Sorcery is the Relentless Assault ability. With this equipped, you will have Super Armor but will take extra damage. However, the Super Armor will ensure that you cannot be interrupted in the midst of using a spesll. This will allow you to use slower spells like Tempest, Winter's Embrace, Meteor, and Elemental Rage without risking the ability interrupting halfway and your Mana going to waste. It will also all you to use Healing Surge and fully charge it, mitigating the negative effects of using Relentless Assault.
Summoning a Faer Gorta with Transference will make you even more of a tank, and will keep your health topped up while you wade in the Relentless Assault. The increased ability to stun your enemies thanks to the Aftershock ability will buy you more time to heal and cast offensive spells. Upgrade your Sphere of Protection and keep it active while using Relentless Assault to mitigate its effects. Upgrade your Storm Bolt and its related abilities to increase the likelihood of stunning enemies, and then use Hammers and Concussive Force to deal shattering blows to them.”
— Kingdom of Amalur: Reckoning Game Guide
Battlemage
“As a Battlemage, your every strike is amplified when wielding melee weapons. With this Destiny, you are able to Blink through combat, sustain both magical and physical damage, and use that energy to retaliate in kind.”
— In-game description
Requirements
Might
Finesse
Sorcery
14
0
14
Bonuses
Gain 30% of Damage Received as Mana
+17% Elemental Resistance
+10% Melee Attack Damage
Blink - Short range teleport. Replaces Dodge.
Crusader
“A mastery of war magic allows you to elude your opponents with the ability to teleport a short distance, while exposing them to devastating attacks. Both your defensive and offensive capabilities are increased with your improved control of the arcane.”
— In-game description
Requirements
Might
Finesse
Sorcery
25
0
25
Bonuses
Gain 40% of Damage Received as Mana
+20% Elemental Resistance
+15% Melee Attack Damage
Blink - Short range teleport. Replaces Dodge.
Paragon
“In battle, the Paragon wields an intimidating display of might and sorcery. Besides your natural protection against elemental damage, your ability to gain mana from all attacks directed at you as well as Blink, you are now also well armored.”
— In-game description
Requirements
Might
Finesse
Sorcery
38
0
38
Bonuses
Gain 50% of Damage Received as Mana
+23% Elemental Resistance
+17% Melee Attack Damage
+10% Total Armor
Blink - Short range teleport. Replaces Dodge.
Champion
“As a Champion, you are a destructive force of vengeance. A pure conduit of martial energy, you are able to refocus all manner of attack to turn the corpses of your enemies into weapons themselves. Those who strike against you seldom survive to do so a second time.”
— In-game description
Requirements
Might
Finesse
Sorcery
55
0
55
Bonuses
Gain 75% of Damage Received as Mana
+25% Elemental Resistance
+20% Melee Attack Damage
+15% Total Armor
Blink - Short range teleport. Replaces Dodge.
Harmonic Overload - Chance to produce elemental projectiles per Kill
Jack of All Trades
Seeker
“With this Destiny you are a Jack of all Trades, proficient in all forms of combat. Whether it is in melee, at a distance, or magical combat, you will rarely find yourself without recourse. You are comfortable with the trappings of mage, warrior, and rogue alike.”
— In-game description
Requirements
Might
Finesse
Sorcery
2
2
2
Bonuses
+7% of Melee Attack Damage
+7% of Ranged Attack Damage
+7% of Magic Attack Damage
Equip requirements reduced by 25%
Wayfarer
“The Wayfarer could just as likely be seen in the vanguard of the Alfar army as alone in the woods of Dalentarth. With this Destiny you are an adaptive combatant and resourceful explorer of both wilderness and civilization.”
— In-game description
Requirements
Might
Finesse
Sorcery
5
5
5
Bonuses
+10% of Melee Attack Damage
+10% of Ranged Attack Damage
+10% of Magic Attack Damage
Equip requirements reduced by 25%
+1 to all skills
Adventurer
“As an Adventurer, you are experienced in all forms of combat and exploration. You are well accustomed to the shadows, wielding the arcane, or trading blows in a melee. Because you are used to life on the road, you are tougher than the average denizen of Amalur”
— In-game description
Requirements
Might
Finesse
Sorcery
10
10
10
Bonuses
+13% of Melee Attack Damage
+13% of Ranged Attack Damage
+13% of Magic Attack Damage
Equip requirements reduced by 25%
+1 to all skills
+5% Total Damage Resistance
Prodigy
“The various interests and pursuits of the Prodigy include all types of weapons, magic and armor. You are acclimated to a rugged lifestyle and naturally resistant to all attacks. You also have a greater chance to land a critical strike.”
— In-game description
Requirements
Might
Finesse
Sorcery
17
17
17
Bonuses
+15% of Melee Attack Damage
+15% of Ranged Attack Damage
+15% of Magic Attack Damage
Equip requirements reduced by 25%
+1 to all skills
+7% Total Damage Resistance
+5% Chance to Critical Hit
Polymath
“Your experience with the varied dangers of Amalur has honed you into a dilettante of combat. Felling countless foes has prepared you for any battle.”
— In-game description
Requirements
Might
Finesse
Sorcery
26
26
26
Bonuses
+17% of Melee Attack Damage
+17% of Ranged Attack Damage
+17% of Magic Attack Damage
Equip requirements reduced by 25%
+2 to all skills
+10% Total Damage Resistance
+7% Chance to Critical Hit
Universalist
“The Universalist is an expert of all forms of combat, with a mastery over all manner of weapon. You are a rare legend of prowess in finesse, might and sorcery. Few are your equal in one of these specialties, and there are none who can compare in all of them.”
— In-game description
Requirements
Might
Finesse
Sorcery
37
37
37
Bonuses
+20% of Melee Attack Damage
+20% of Ranged Attack Damage
+20% Magic Attack Damage
Equip requirements reduced by 25%
+3 to all skills
+12% total damage resistance
+10% to Chance to Critical Hit
Mastery of Arms: Unlocks all weapon mastery abilities.
Note: Mastery of Arms gives 3 points in column 1 of all ability trees