Description[]
- Ametair is the Hunt incarnate. And the Boots enhance his natural abilities: they make him undetectable. He stalks unseen, and unheard, until he strikes. But the boots urge him to hunt, to take blood and life. His mind is like the feral beast's. He views all creation as his prey. And so he locked himself in Arduath, to protect all from his madness. - Aergase, Herald of the Hunt.
Details[]
Ametair was former Lord of the Chase and a member of the Court of summer, he has been cursed by a set of boots that the Fateless One has been asked to retrieve.
The Buru's Boots enhances the Fae's prowess but also magnifies its primitive instincts and eventually drives him to kill, he now sees all creation as his prey.
To prevent himself from hurting others any further, Ametair locked himself away in Arduath, a Fae Hollow in the Sidhe.
Quest[]
He is the boss that must be defeated during the The Silent Step quest.
Strategy[]
Ametair can be fairly challenging for low-mid leveled characters thanks to his high attack and especially his ability to cause Bleeding ailment for extended periods of time, so care must be taken when fighting him.
He will stay most of times cloaked and running re-appearing to attack the Fateless One with his faeblades and sometimes using his charge attack which will cause Bleeding if it connects.
Care must be taken for Finesse and Sorcery builds as the Bleeding can drain nearly all HP (or even over) while still decreasing the Physical Defense. Ametair is also able to do considerable damage even on Buckler and Talisman blocks unless it's parried.
As the battle proceeds he will delve further into his lair, but the battle will remain mostly unchanged save from mild terrain changes.
Fateshift should not be used before Ametair runs for the third time into his lair as it might be wasted while giving chase to him.
Quotes[]
Phrases that he yells while fighting through Arduath:
Notes[]
Ametair can give you The Hunter's Friend if you persuade him before the fight.