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Kingdoms of amalur reckoning frontcover small qAeOnizGq4dz6D2

Official Box-Art

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for PC, PlayStation 3 and Xbox 360. It was created as a MMO, but it eventually turned into a RPG. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's exclusive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork. It was developed by 38 Studios and Big Huge Games. The game was released on February 7th, 2012, in North America and February 10th, 2012, in Europe. The first public demonstration was at Penny Arcade Expo East 2011, held in Boston, Massachusetts, United States on March 11, 2011.

On September 6, 2018 THQ Nordic announced it had acquired Kingdoms of Amalur: Reckoning in addition to its related intellectual property, including the cancelled MMO Copernicus project.[1][2][3][4]. Publishing rights remain with Electronic Arts.[5][6][7]

Story

As game begins you discover that you were recently killed and that you are the first person to have successfully been resurrected through a contraption known as The Well of Souls.

Gameplay

Kingdoms of Amalur features "5 distinct regions, 4 playable races and 3 ability trees with 22 abilities per tree." The four playable races are Almain (noble Humans), the Dokkalfar (Dark Elves), the Ljosalfar, (Light Elves) and the Varani (nomadic Humans). A big difference between other RPGs is that you start almost classless, so you can make your own unique class (e.g. Might skills with some basic Sorcery spells). The ability trees are Might, Finesse and Sorcery; they correspond to fighter, rogue and mage classes respectively. The player starts off as a "blank slate", waking up in a pile of corpses after coming back from the dead. The game utilises a unique "destiny" system, whereby the players can invest in the skill-tree system to unlock various "destinies", which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quick time events similar to those in the God of War series. Lead combat designer, Joe Quadandra, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG is going to get you further." 38 Studios founder Curt Schilling said that the style of the game is a marriage between God of War and Oblivion.

Development

38 Studios, owned by former Red Sox Pitcher Curt Schilling, originally began developing the Amalur universe for use in an MMO, codenamed 'Copernicus'. After acquiring Big Huge Games in 2009, the studio decided to transform the project into a single-player RPG, as Ken Rolston and his team had already been working on an RPG while Big Huge Games was part of THQ. After Big Huge Games and 38 Studios were shut down, the plans to expand the Amalur universe into an MMO after Reckoning is left in question.

Demo

A playable demo was released on January 17, 2012, for Windows (Steam and Origin only), Xbox 360, and PlayStation 3. In this demo, you get to play the first quest of the main story: Out of the Darkness. After you've completed this quest, you'll be able to play another 45 minutes, in which you can do whatever you like. The best part is that, for example, talking to someone does not count as the playing time. So don't worry if you want to ask some other questions: you don't have to rush. You can find the timer in the Start menu. It will take you about 2 hours and 30 minutes to finish the demo.

Editions

There are four different editions of the game: the standard edition, The Reckoning: Special Edition, the Reckoning: Collector's Edition, and the Reckoning: Signature Edition.

Special Edition (Available)

Reckoning SE

The Reckoning: Special Edition costs $80.00 and includes:

  • Kingdoms of Amalur: Reckoning (Xbox 360, PlayStation 3, or PC)
  • Parchment map of Amalur's Faelands
  • Amalur themed 7-piece dice set and dice bag
  • Full set of 40 Destiny Cards
  • Kingdoms of Amalur: Reckoning - The Soundtrack
  • Bonus DLC - Fate-Touched Weapons Pack (Increase XP gained from Fate Shift Kills with these nine weapons)

Only 2,000 were produced.

Collector's Edition (Sold Out)

Recoking CE

The Reckoning: Collector's Edition costs $200.00 and includes:

  • Kingdoms of Amalur: Reckoning (Xbox 360, PlayStation 3, or PC)
  • Limited Edition McFarlane Toys Prismere Troll figure
  • Original lithograph signed by Ken Rolston
  • Parchment map of Amalur's Faelands
  • Amalur themed 7-piece dice set and dice bag
  • Full set of 40 Destiny Cards
  • Kingdoms of Amalur: Reckoning - The Soundtrack
  • Bonus DLC - Fate-Touched Weapons Pack (Increase XP gained from Fate Shift Kills with these nine weapons)

Only 700 were produced.

Signature Edition (Sold Out)

RE Signature Edition

The Reckoning: Signature Edition costs $275.00 and includes:

  • Kingdoms of Amalur: Reckoning (Xbox 360, PlayStation 3, or PC)
  • Signed, Limited Edition McFarlane Toys Prismere Troll figure
  • 1 of 300 individually numbered, limited edition, Todd McFarlane sketch screen-prints
  • Original lithograph signed by Ken Rolston
  • Parchment map of Amalur's Faelands
  • Amalur themed 7-piece dice set and dice bag
  • Full set of 40 Destiny Cards
  • Kingdoms of Amalur: Reckoning - The Soundtrack
  • Bonus DLC - Fate-Touched Weapons Pack (Increase XP gained from Fate Shift Kills with these nine weapons)

Only 300 were produced.

Availability status as of January 19th, 2012.

Gallery

See also

External links

References

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