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Kollossae
TeethofNaros
City and Homeland
Idylla, Teeth of Naros

Kollossae is a Non-playable race in Kingdoms of Amalur: Reckoning.Strong and Faithful

DescriptionEdit

The Kollossae are a race of giants who live in the Teeth of Naros. While not native to the land, they still consider it their home and "Kollossae-held territory" and thus are fiercely protective of the mountaneous valley.

Their appearance resembles that of an ordinary human with the exception of ther extraordinary height and stone-looking flesh and skin. Their eyes appear to be stony as well, with pale grey whites and dark grey irises. At times their eyes seem to radiate pale grey light.

Unlike many races in Faelands, the Kollossae are more often than not seen fighting hand-to-hand, infusing their attacks with elemental magics, implying their strong and innate connection to the arcane energies.

CultureEdit

PoliticsEdit

ReligionEdit

The Kollossae worshiped the Titans, but their patron deity was Ethene, the goddess of wisdom and art. The Kollossae were extremely devoted to her even before taking on the name Kollossae. In fact their appearance changed to their current regal one from that of brutish hill giants under the influence of their worship of Ethene.

The Kollossae consider themselves children of Ethene and after the Hyperian Disaster, when she went silent, it was a matter of great distress for the reigning Primos, Anokatos, who spent years praying in hope of gaining the Goddess' favor back.

HistoryEdit

OriginsEdit

The Kollossae were originally known as Mairu, and originated from the land of giants known as Jentilak. Originally nothing more than a tribe of simple hill giants, when the Age of Arcana begun and magic was becoming more wide spread, the Mairu would change drastically. While other giant-kin were able to just harness their magical powers, the Mairu discovered they were conduits of great arcane powers, which they attributed to being favored by the goddess Ethene. As a result, they became extremely devoted to her and the Titans. Believing their worship of Ethene set them apart and above their giant-kin, they wrestled control of Ouranos from the Ettin, and with that the Mairu reinvented themselves as the Kollossae.

Age of ArcanaEdit

Kollossae culture rapidly evolved at a fast pace. Like the Alfar of old, they created their own magical organization known as the Oraculum to study and advance their knowledge of magic. Their studies into the arcane arts was extremely fast paced, eventually putting them on par and even rivaled the ancient magical association, the Order of Ash. The Oraculum mages became an integral part of Kollossae society, quickly becoming high ranking advisers to Kollossae leaders.

Much like their culture and arcane research, the Kollossae's appearance also changed quickly over time. Eventually their visage became more and more regal, and by the end of the Age of Arcana, their appearances looked more like Ethene herself.

At the HeightEdit

To prove their prowess of the Ouranos, the Kollossae ordered the building of a capital city, to be called Ethenias after their goddess. Placed high atop the peaks of Jentilak so the Kollossae could be close to their gods as possible. The Ettin refused to assist in building the city as they were still angry over losing control of the Ouranos, as did the Deinir, a group of savage giants.

So the Kollossae and their Jottun allies worked together in building the city, completing the first fortifications in 1171 BE. The Kollossae built their homes at the highest peaks of the city, while the Jottun were relegated to the lower sections of it, and the rest of the Ouranos races were allowed to settle within the outermost walls of the city.

The Kollossae had great plans, and wished to open up trade with other kingdoms. This would require change to the Ouranos from a rag tag alliance into a proper kingdom, and declared an end to the long tradition of raiding and taking what they want from their neighbors.

Civil WarEdit

Ettin
This however angered the Deinir who saw diplomacy as a sign of weakness. They began to secretly plan to overthrow the Kollossae and easily convinced their Ettin cousins, who wanted to take control of the Ouranos back from the Kollossae, to join them in their coup d'état. Seeing as an assault on Ethenias would require a much more massive force then what they currently have, the Deinir and Ettin reached out to various mountain troll clans with offers to split the spoils of the Kollossae defeat. The trolls quickly agreed.

While in the middle of the harvest season in 1131 BE, the coup d'état against the Kollossae was launched. The Deinir and their allies quickly pushed back the Kollossae and their Jottun allies to the city of Ethenias. A group of Jottun, wishing to return back to their old ways, broke away and joined the Deinir's rebel army.

StalemateEdit

Kollossae Mural

The vision granted by the Goddess

When winter hit, the mountains received heavy snow fall, temporarily halting fighting, but the siege of Ethenias began. When the winter season was close to ending, the Kollossae priests began performing rituals to make contact with Ethene in order to gain divine guidance on how to proceed in the war. Ethene appeared before them, and granted a vision to the head priest, who saw a distant land with mountains jutting up into the air like teeth - the promised land and salvation.

Resumption of War and ExodusEdit

When the snows thawed and open warfare began once again, the earth under the rebel forces charging Ethenias split open. The Kollossae priests saw this as a sign from Ethene; as the earth split, so too must the Kollossae and Jottun split from their giant-kin and depart the lands of Jentilak to the land in the high priest's vision.

Instead of continuing the war like the Deinir and their allies expected, the giant's and ogre's fled their city, to the harbor where the Ouranos kept their ships. Realizing not everyone would be able to escape in time before the rebel forces reached them, a force of volunteers were asked to be left behind, most of whom were Jottun, who hated the idea of running rather than finishing the fight. This volunteer force became immortalized by both sides, "the Stand of the Blessed" by the Kollossae and as "the Craven's Folly" by the rebel forces.

Nonetheless, the brave volunteers managed to hold off long enough for the majority of the ships to launch. Those who were either unlucky enough not to get out to sea or who wished to remain were slaughtered by the enraged rebel forces. They then marched back to the city of Ethenias, sacking the city.

New BeginningEdit

Meanwhile, the Kollossae priests led their ships across the Baleful Sea, towards the heart of the Alfaria continent. They managed to make it over the mountains, and discovered the great Hyperian Temple. Within it, etchings of a great floating city could be seen. The Kollossae were determined to build this city, and quickly set about to lay the first stones.

Settling the Teeth of NarosEdit

The Kollossae now live in the floating city of Idylla.

After discovering the promised land, the Kollossae set to work building the city originally on the ground, mining stone from The Warrens quarry, to slowly build this city. It took years of research and dedication by the Kollossae as a whole to figure out how to create and successfully use magic that would allow the city to float.

But when they rose their city of Idylla, The Hyperian failed to raise up with them. When their Primos at the time, Arkes, attempted to forcefully raise the temple up, he and his followers were killed in the resulting failure, and their gods went silent. The Kollossae have since been trying to reestablish contact with their now silent gods for the past several years, with little to no success. The Kollossae call this incident the "Hyperian Tragedy".

Arrival of The BeckonedEdit

The chance to gain the Gods' forgiveness came with the arrival of a mysterious messiah - The Beckoned.

By the time the prophesied hero arrived in the Teeth of Naros, the Kollossae were at war with their Jottun cousins, led by a warlord Kahrunk. The Beckoned, sent by Ethene Herself to meet the Primos arrived at the camp, where a brutal fight between the Jottun and Kollossae warriors raged. Local Kollossae officer - Secandra - met the mysterious hero with suspicion and skepticism, sending him on what seemed a suicide run - find and kill the Jottun warlord to prove their loyalty to the Kollossae people.

Once that was done, Secandra, true to her word led the hero to the floating city of Idylla to meet the reigning Primos of the Kollossae - Anokatos.

AbsolutionEdit

The arrival of Ethene's Chosen was taken as a sign of Her divine will by Anokatos and he enlisted The Beckoned's help in trying to fix the mistake of their predecessor - Arkes.

The ritual required a certain artifact to be crafted - the Wreath of Absolution. To construct it, the Beckoned One needed the golden circlet worn by the previous Primos and Alpha Pteryx vines. Once the artifact was crafted, the tow - the Fateless One and Anokatos headed to the ruins of the Hyperian Temple to perform the ritual of absolution.

Turns out the ritual meant the destruction of Idylla and rebuilding the Kollossae culture anew and only Ethene's Cipher, now in possession of the Beckoned and their power over Fate itself could give Anokatos the power required for such a feat.

Resolved to stop her home from certain death, Secandra teamed up with the Beckoned and, using the knowledge gained from dying Arkes found in Nyxaros - Anokatos' hideout - reassembled the Cipher damaged by Anokatos' treachery and headed to the Hyperian Temple to confront the fallen Primos.

Once the Primos was defeated by the Fateless One, the fate of the Kollossae was shifted as Ethene said and they were now free to choose their destiny. The Goddess also chose a new Primos, passing on the mantle of leadership to Secandra.

Age of EnlightenmentEdit

After centuries of suffering during the Age of Ruin, the Kollossae, inspired by their Goddess Ethene to fight back against the darkness. Their initial successes inspired other races to join up and so the Ljosalfar added their strength to the fight.

The alliance between the giants and elves was solidified after the founding of the Concordance, an organization dedicated to preservation of valor, justice and honor in the world. Later the Massariol and Almain joined the Concordance as full fledged members.

Thinking they had certain responsibilities in the world they had saved, the Hyperian Republic of the Kollossae began expanding their influence, building roads and establishing trade routes.

Hyperian AgeEdit

Rise of the EmpireEdit

After peace and prosperity of the Age of Enlightenment, the Kollossae continued to spread their influence over all of Amalur. At the apex of their glory, the Kollossae reformed their Republic into the Empire of Hyperia. In time they gained control of the regions of Adelia and Fortenmar, known to the Kollossae as Phoebas and Atlasus respectively.

To solidify their hold over the Empire the Kollossae needed to establish regional capitals, built in Idylla's image. However they lacked the means and knowledge to replicate the magics that kept their capital aloft. Help came from the Dokkalfar , who supplied the giants with massive amounts of prismere. With their magic amplified, Kollossae regional capitals took top the sky.

Fall from GraceEdit

However the Dokkalfar did not act out of the kindness of their hearts and plotted to overthrow the giants. They tricked the Empire's leadership to ignite a war with the Jottun and quickly joined the brutish ogres, along with the Tyrgash, a long time enemy of the Kollossae.

Marching to the eastern regional capital of Pelios (presumably Fortenmar capital), the Dokkalfar depleted the magics of the prismere holding the city aloft and brought it down, leaving it's population either dead or in complete disarray. This, coupled with inefficient leadership of the Kollossae emperors led to the collapse of the great Empire of Hyperia and gave rise to the new power at the helm of the Concordance.

The Kollossae retreated to the city of Idylla, presumably staying there indefinitely.

TerritoryEdit

NotesEdit

  • When the Kollossae headed to the Teeth of Naros, they brought the Jottun along with them. The Kollossae and Jottun worked together for a time, but then separated later for unknown reasons.
  • It is possible that there are still some Kollossae settlements outside of the Teeth of Naros in Jentilak.
  • The Kollossae culture is based on ancient Greek culture. Their construction, literature, philosophy, names, belief system, and views of other non-Kollossae as being "barbaric" fits into how the ancient Greeks acted.
  • The Kollossae enjoy a good public debate, like the ancient Greeks, but have an interesting way of debating, and that is the two sides make an argument over an issue, and then they fight against each other in a battle until one yields or is defeated. The victor's argument is then taken to be as the "correct" view on the issue.
  • The Kollossae are very fond of their plays, much like ancient Greeks. Kollossae favorite genres are satires and tragedies, which is the same as ancient Greeks. However, with sufficient Persuasion, the Fateless One can ignite interest in comedies.
  • The name of the central part of the city, the Hyperian, comes from the name of the sun Titan Hyperion.
  • Despite the Kollossae's gigantic stature, all sagecraft altars, blacksmithing forges, and alchemy workbenches throughout the the Teeth of Naros area are identical in size and design to those in Human- and Alfar-majority areas.

GalleryEdit

ReferencesEdit

http://www.amalur.com/history/age-of-arcana/iv

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