Skills window

Skill menu showing selected skills and bonus skills from items/potions (green)

Skills table

Skills table with descriptions. Created by Lombax

There are nine non-combat skills in Kingdoms of Amalur: Reckoning: Alchemy, Blacksmithing, Detect Hidden, Dispelling, Lockpicking, Mercantile, Persuasion, Sagecraft and Stealth. Skills offer the ability to craft, different ways to play, and conveniences to make the game easier.

Each skill has ten levels of proficiency. The skills can be improved by leveling, by reading skill books, and by training with skill trainers. Certain potions and unique items grant temporary bonus skill levels.

The Jack of All Trades line of Destinies adds bonus levels to all skills; three levels per skill for the final Destiny, Universalist.

All skill points gained by leveling can be reset and redistributed by using a Fateweaver's service to "Unbind Fate".

Skills by type Edit

Crafting skills Edit

The three crafting skill s are Alchemy, Blacksmithing, and Sagecraft. Each craft has their own crafting stations that can be found in Amalur. Recipes for these skills can also be found in the world or through experimenting.

Skill Description Crafting station Recipes
Alchemy Alchemy grants you the ability to harvest mystical reagents from the land and combine them to create powerful arcane potions. Each level increases the chance to successfully harvest reagents. Alchemical Lab Alchemical Recipes
Blacksmithing Blacksmithing allows you to repair your arms and armor as they become worn or damaged, forge entirely new equipment, and extract components from salvaged items. It also increases the effectiveness of Repair Kits. Blacksmithing Forge
Sagecraft Sagecrafting allows you to craft gems from shards found throughout Amalur, socket them into equipment, and combine lower quality shards into higher quality shards. Each level increases the chance of higher quality shards dropping as loot. Sagecraft Altar

Playstyle variants Edit

Persuasion and Stealth allow the Fateless One certain actions that can often replace combat. Persuasion allows you to talk your way into and out of situations that would normally require a different solution. Stealth increases the time it takes NPCs to notice you, as well as decreasing their effective detection range if they are unaware of you. The two skills also complement each other: if you get caught stealing, persuasion will decrease bribe costs to guards.

Conveniences Edit

Detect Hidden, Dispelling, Lockpicking, and Mercantile just make your life easier in the game. Detect Hidden enables you to find hidden treasure caches, deadly traps, enemy ambushes, and secret doors by placing markers on your map. Dispelling grants you the ability to dispel protective magical wards without suffering harm. Lockpicking grants mastery over the picking of mechanical locks, enabling you to bypass even the tightest security. With Mercantile, you master the art of selling for more and buying for less.

Skill points Edit

There are nine skills, each with ten levels (4 at basic level, 3 at advanced level and 3 at master level), so there are a total of 90 skill points that can be trained.

There are several ways to acquire skill points:

Number of points How to acquire
4 Permanent racial bonuses
40 Gained by leveling up until level cap is reached.[n 1]
36 (+3) In the base game, each skill can be trained four times. Three additional trainers were added with the Legend of Dead Kel DLC.
9 There is one skill book available for each skill.

These form a total of 89 skill points available in the game, if planned correctly, this means eight out of nine skills can be fully mastered in the base game. However, extra master trainers become available for Alchemy, Mercantile and Stealth in The Legend of Dead Kel DLC, which allows you to max out all your skills.

There are certain items (potions and gear) that will raise a character's skill level. Also, the Jack of All Trades destiny track will add one level to all skills, from the Wayfarer destiny and up.

Permanent skill points Edit

Skill points gained through racial bonuses, trainers, or reading cannot be reset by a Fateweaver. Due to their permanent nature you may permanently bar your character from training at a basic level trainer, by raising a skill level to +4. This can occur when a character has had training from an advanced or master trainer prior to a visit to a Fateweaver or reading a skill book for your skill with the +2 racial bonus.

Racial bonuses Edit

Each race comes with its own racial bonuses, 2 points in one skill and 1 point in two others.

Race +2 +1
Almain Blacksmithing Alchemy
Varani Lockpicking Detect Hidden
Ljosalfar Dispelling Alchemy
Dokkalfar Stealth Persuasion

Trainers Edit

A trainer is someone who is particularly adept at a certain skill, this trainer can be paid to raise a particular character's skill level by one. The raise is permanent and therefore cannot be reset by a Fateweaver. Each trainer can raise a character's skill level only once.

For each skill there are four trainers scattered throughout The Faelands. These are two basic, one advanced and one master trainer. Each of these trainers has a range of level requirements in which a character's skill level has to fall, in order to be eligible for training.

If a character falls short of meeting a trainer's requirements — either by having a too low or too high level — a trip to a Fateweaver may help to work around this. Note, however, that the Fateless One cannot sidestep the skill requirements via drinking skill-related potions or wearing skill-related items to temporarily increase the relevant skill proficiency into the trainer's range.

Trainer type Level requirement Gold cost
Basic 0–3 ~15k
Advanced 4–6 ~30k
Master 7–9 ~45k

Available trainers Edit

The following list contains the locations of all available skill trainers within Kingdoms of Amalur: Reckoning and The Legend of Dead Kel DLC. Some trainers will not be available or offer training services until certain quests have been initiated or completed. (See Notes section.)

You can click a column header to (reverse) alphabetically sort the table by the contents of that column.

Trainer Skill Level Location
Jakasen Alchemy 0–3 Ysa, inside the Lyceum Grove on the east side of town.
Molly Janick Alchemy 0–3 Emaire, second floor of Blue Bear Tavern.
Savant Red Thombrum Alchemy 4–6 Rathir, Scholia Arcana.
Conni[tn 1] Alchemy 7–9 Seawatch
Bertrand Seznec[tn 2][dlc 1] Alchemy 7–9 Gravehal Keep
Halder Rodric[tn 3] Blacksmithing 0–3 Shieldring Keep, southwest wing of the Keep.
Holte Frenn Blacksmithing 0–3 Ysa, north side of town inside United Merchants Delegation.
Efyr Dynnwel[tn 4][tn 3] Blacksmithing 4–6 Ironfast Keep
Ragna Senn Blacksmithing 7–9 Mel Senshir
Arnick Arduna Detect Hidden 0–3 Gorhart Village
Ambassador Odvar Detect Hidden 0–3 Ysa, inside Embassy Hall, north side of town.
Gawait Hand[tn 5] Detect Hidden 4–6 Sun Camp, or Thirsty Wench in Whitestone
Ney Csalan[tn 3] Detect Hidden 7–9 Mel Senshir
Eric Porthe[tn 6] Dispelling 0–3 Adessa
Saramer Dispelling 0–3 Ysa, The Trellis.
Artan Caid Dispelling 4–6 Rathir, Scholia Arcana.
Dionaeach[tn 7] Dispelling 7–9 House of Sorrows
Tefroy Tarion[tn 8] Lockpicking 0–3 Tirin's Rest
Thorvald Ulfsson Lockpicking 0–3 Lorca-Rane
Narite Wyle Lockpicking 4–6 Adessa, Hospitalis Quarters.
Elya Madmyr Lockpicking 7–9 Caeled Coast, west of Seawatch.
Elayen Dark Mercantile 0–3 Star Camp
Anton Demian Mercantile 0–3 Alserund, northeast of Caverns of Ingress , Mitharu Shrine.
Eormen Gest Mercantile 4–6 Moon Camp
Enion Gaius Mercantile 7–9 Mel Senshir
Erlen Vanik[tn 9][dlc 1] Mercantile 7–9 Gravehal Keep
Magessa Ohr Persuasion 0–3 Rathir, Upper City.
Ellova Persuasion 0–3 House of Ballads
Templar Montainel[tn 10] Persuasion 4–6 Adessa, The Isles or Hospitalis Quarters.
Caradas Hyne Persuasion 7–9 Mel Senshir
Savant Raina Njorn[tn 11] Sagecraft 0–3 Ysa, Delving Hall.
Viscount Setter the Allseer Sagecraft 0–3 Ysa, The Gardens of Ysa or The Font.
Savant Itran Sconn Sagecraft 4–6 Rathir, Scholia Arcana.
Liordran Sagecraft 7–9 The Keening, Balor's Crossing.
Inthaels Scyld Stealth 0–3 Moon Camp
Hiroen Karet Stealth 0–3 Star Camp
Borm of Bowstrings Stealth 4–6 Adessa, Hospitalis Quarters.
Ticnerani Stealth 7–9 Dark Glow Caverns
Marten Strand[tn 2][dlc 1] Stealth 7–9 Gravehal Keep

Skill books Edit

Skill books are special books found in Amalur or given as rewards for quests that allow the Fateless One to increase a specific skill. There is one skill book for each skill except Lockpicking which has two.[citation needed] Once you have the book, open your inventory and read it to receive a permanent +1 increase to that skill.

Skill Location Notes
Alchemy Plains of Erathell - Cradle of Summer Behind a hidden door
Blacksmithing Detyre - Hall of Firstsworn Accessible during The Mystic Hammer Warsworn faction quest.
Detect Hidden Quest reward for Going Rogue or The Purloined Letters (chosen randomly)
Dispelling Dalentarth - Yolvan Fae cache on the top floor of Ballads Library
Lockpicking Plains of Erathell - Forsaken Plain Inside a locked chest in Orieator's Tomb on the Northern Forsaken Plain.
Mercantile Detyre - The Hollowlands In a bookshelf on the second floor of Aron Excavations Office after fully upgrading Motus Mining Outpost house.
Persuasion Detyre - Adessa Paper Trail quest reward
Sagecraft Dalentarth - Glendara Inside a hidden well cache just outside St. Hadwyn's Mission.
Stealth Quest reward for Going Rogue or The Purloined Letters (chosen randomly)
Random skill book[bn 1] Dalentarth - Coilsbain Caverns Accessible during The Natural Order quest.

See alsoEdit

Notes Edit

  1. Leveling starts at 0. The maximum level is 40.

Trainer notes Edit

  1. Conni must be rescued during Ghosts of Seawatch.
  2. 2.0 2.1 Bertrand Seznec and Marten Strand are not available prior to Scouting Mission.
  3. 3.0 3.1 3.2 Halder Rodric, Efyr Dynnwel, and Ney Csalan will become enemies if the Fateless One sides with the Niskaru Lord during The Mountain Prison.
  4. Efyr Dynnwel is not available prior to completion of A Master's Touch.
  5. After the completion of Thick as Thieves, Gawait Hand can be found in the Thirsty Wench in Whitestone.
  6. Eric Porthe is sometimes located in The Forum (Adessa, The Isles). He may not show on the map as a trainer at any time, but will still train if you have basic skill points available to train. Not showing as a trainer on the map may be a bug.
  7. Dionaeach is not available prior to entering the House of Sorrows faction and will become permanently unavailable during the progression of the House of Sorrows quests.
  8. Tefroy Tarion is not available prior to Lock and Key.
  9. Erlen Vanik is not available prior to completion of Diplomacy.
  10. Templar Montainel will sometimes relocate to the Hospitalis Quarters.
  11. One must gain access to the Delving Hall by initiating the Scholia Arcana quests to train with Savant Raina Njorn.

Book notes Edit

  1. Spawns at random and may not spawn. For best results save before entering and reload if you don't get it.

Requires DLC Edit

  1. 1.0 1.1 1.2 Requires The Legend of Dead Kel DLC.

Alchemy · Blacksmithing · Detect Hidden · Dispelling
Lockpicking · Mercantile · Persuasion · Sagecraft · Stealth

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