Amalur Wiki
Advertisement

All weapons in Kingdoms of Amalur: Reckoning may have one of a number of general bonuses when found as loot. These bonuses are indicated by an adjective that replaces the quality and material of the weapon. Below is a list of weapon bonuses.

Note: This is currently an incomplete list and is not exhaustive of all the possibilities available in Kingdoms of Amalur: Reckoning.

Extra Damage or Damage over time[]

  • Physical Damage
    • Strengthening: +4 Physical Damage
    • Steeling: +5 Physical Damage
    • Rousing: +7 Physical Damage
    • Emboldening: +9 Physical Damage
    • Invigorating: +12 Physical Damage
    • Rallying: +16 Physical Damage
    • Galvanizing: +35 Physical Damage
  • Piercing Damage
    • Scout's: +2 Piercing Damage
    • Bandit's: +4 Piercing Damage
    • Hunter's: +6 Piercing Damage
    • Rousing: +8 Piercing Damage
    • Seeker's: +12 Piercing Damage
    • Ambusher's: +18 Piercing Damage
    • Stalker's: +20 Piercing Damage
    • Lancer's: +23 Piercing Damage
    • Saboteur's: +25 Piercing Damage
  • Fire
    • Smoldering: 3 Fire Damage, 3 Burning Damage over 5 seconds
    • Scalding: 4 Fire Damage, 3 Burning Damage over 5 seconds
    • Blistering: 6 Fire Damage, 4 Burning Damage over 5 seconds
    • Burning: 9 Fire Damage, 5 Burning Damage over 6 seconds
    • Searing: 13 Fire Damage, 8 Burning Damage over 6 seconds
    • Incinerating: 17 Fire Damage, 10 Burning Damage over 6 seconds
    • Scorching: 21 Fire Damage, 13 Burning Damage over 7 seconds
    • Blazing: 30 Fire Damage, 20 Burning Damage over 7 Seconds
  • Ice
    • Numbing: 3 Ice Damage, 2 Freezing Damage over 2 seconds
    • Frosted: 4 Ice Damage, 2 Freezing Damage over 2 seconds
    • Frigid: 6 Ice Damage, 3 Freezing Damage over 2 seconds
    • Chilled: 9 Ice Damage, 4 Freezing Damage over 3 seconds
    • Rimy: 13 Ice Damage, 6 Freezing Damage over 3 seconds
    • Frozen: 17 Ice Damage, 7 Freezing Damage over 4 seconds
    • Glacial: 21 Ice Damage, 12 Freezing Damage over 5 seconds
    • Arctic: 30 Ice Damage, 18 Freezing Damage over 6 seconds
  • Lightning
    • Conductive: 4 Lightning Damage, 3 Shocking Damage over 3 seconds
    • Charged: 6 Lightning Damage, 4 Shocking Damage over 5 seconds
    • Crackling: 9 Lightning Damage, 4 Shocking Damage over 5 seconds
    • Surging: 13 Lightning Damage, 7 Shocking Damage over 6 seconds
    • Static: 16 Lightning Damage, 12 Shocking Damage over 5 seconds
    • Jolting: 17 Lightning Damage, 8 Shocking Damage over 7 seconds
    • Shocking: 21 Lightning Damage, 10 Shocking Damage over 8 seconds
    • Electrifying: 30 Lightning Damage, 15 Shocking Damage over 10 seconds
  • Bleeding
    • Weapon of Bloodletting: 5 Bleeding Damage over 5 seconds
    • Weapon of Carnage: 10 Bleeding Damage over 5 seconds
    • Weapon of Hemorrhaging: 15 Bleeding Damage over 5 seconds
    • Weapon of Bloodshed: 20 Bleeding Damage over 5 seconds
    • Weapon of Slaughter: 25 Bleeding Damage over 5 seconds
  • Poison
    • Erosive: 5 Poison Damage over 5 seconds
    • Decaying: 6 Poison Damage over 5 seconds
    • Withering: 9 Poison Damage over 5 seconds
    • Venomous: 13 Poison Damage over 6 seconds
    • Infected: 19 Poison Damage over 6 seconds
    • Putrefied: 24 Poison Damage over 6 seconds
    • Corroding: 33 Poison Damage over 7 seconds
    • Rotting: 48 Poison Damage over 7 seconds
  • Poison and Bleeding
    • Vile: 6 Bleeding Damage over 6 seconds and 6 Poison Damage over 4 seconds
    • Noxious: 12 Bleeding Damage over 6 seconds and 12 Poison Damage over 5 seconds
    • Loathsome: 22 Bleeding Damage over 6 seconds and 22 Poison Damage over 6 seconds

Extra +% Damage[]

  • Critical Hit Damage
    • Brutal: +5% Critical Hit Damage
    • Ruthless: +8% Critical Hit Damage
    • Savage: +12% Critical Hit Damage
    • Cruel: +18% Critical Hit Damage
    • Merciless: +25% Critical Hit Damage
  • Critical Hit Damage with Magic
    • Weapon of the Geyser: +5% Critical Hit Damage with Magic
  • Critical Hit Damage with Physical
    • Weapon of Breadth: +7% Critical Hit Damage with Physical
    • Weapon of Intensity: +12% Critical Hit Damage with Physical
  • Daytime
    • Weapon of Daybreak: +5% Damage during Daytime
    • Weapon of Dawn: +7% Damage during Daytime
    • Weapon of Morning: +10% Damage during Daytime
    • Weapon of Light: +15% Damage during Daytime
    • Weapon of Radiance: +20% Damage during Daytime
  • Fire
    • Weapon of the Flame: +7% Fire Damage
    • Weapon of the Blaze: +10% Fire Damage
    • Weapon of the Wildfire: +15% Fire Damage
    • Weapon of the Inferno: +20% Fire Damage
  • Ice
    • Weapon of Flurry: +5% Ice Damage
    • Weapon of Sleet: +7% Ice Damage
    • Weapon of Hail: +10% Ice Damage
    • Weapon of the Avalanche: +15% Ice Damage
    • Weapon of the Blizzard: +20% Ice Damage
  • Lightning
    • Weapon of the Squall: +5% Lightning Damage
    • Weapon of the Deluge: +7% Lightning Damage
    • Weapon of the Gale: 10% Lightning Damage
    • Weapon of the Storm: +15% Lightning Damage
  • Magic
    • Weapon of the Soothsayer: +5% Damage with Magic
    • Weapon of the Shaman: +7% Damage with Magic
    • Weapon of the Sage: +10% Damage with Magic
    • Weapon of the Mystic: +15% Damage with magic
  • Night
    • Weapon of Dusk: +5% Damage at Night
    • Weapon of Sunset: +7% Damage at Night
    • Weapon of Twilight: +10% Damage at Night
    • Weapon of Gloom: +15% Damage at Night
    • Weapon of Night: +20% Damage at Night
  • Piercing
    • Weapon of Puncturing: +5% Piercing Damage
    • Weapon of Perforation: +7% Piercing Damage
    • Weapon of Skewering: +15% Piercing Damage
    • Weapon of Impaling: +20% Piercing Damage
  • Physical
    • Weapon of Dismantling: +3% Physical Damage
    • Weapon of Sundering: +7% Physical Damage
    • Weapon of Eradicating: +10% Physical Damage
    • Weapon of Annihilating: +20% Physical Damage
  • Poison
    • Weapon of the Viper: +15% Poison Damage
  • Against Beasts and Constructs
    • Pillager's: +6% Damage vs. Beasts and Constructs
    • Scavenger's: +8% Damage vs. Beasts and Constructs
    • Marauder's: +12% Damage vs. Beasts and Constructs
    • Despoiler's: +16% Damage vs. Beasts and Constructs
    • Outlaw's: +20% Damage vs. Beasts and Constructs
  • Against Kobolds and Murghan
    • Trapper's: +6% Damage vs. Kobolds and Murghan
    • Chaser's: +8% Damage vs. Kobolds and Murghan
    • Butcher's: +12% Damage vs. Kobolds and Murghan
    • Slaughterer's: +16% Damage vs. Kobolds and Murghan
    • Slayer's: +20% Damage vs. Kobolds and Murghan
  • Against Humanoids
    • Assassin's: +6% Damage vs. Humanoids
    • Executioner's: +8% Damage vs. Humanoids
    • Killer's: +12% Damage vs. Humanoids
    • Enforcerer's: +16% Damage vs. Humanoids
    • Widowmaker's: +20% Damage vs. Humanoids
  • Against Niskaru
    • Champion's: +6% Damage vs. Niskaru
    • Illuminator's: +8% Damage vs. Niskaru
    • Conquerer's: +12% Damage vs. Niskaru
    • Guardian's: +16% Damage vs. Niskaru
    • Paragon's: +20% Damage vs. Niskaru
  • Against Enemy Health Status
    • Lightly-Wounded
      • Invader's: +8% Damage vs. lightly-wounded targets
      • Aggressor's: +11% Damage vs. lightly-wounded targets
      • Raider's: 15% Damage vs. lightly-wounded targets
      • Assaulter's: +20% Damage vs. lightly-wounded targets
    • Heavily-Wounded
      • Tyrant's: +15% Damage vs. heavily wounded targets

Extra +% Damage or Effect Chance[]

  • Critical Hit Chance
    • Toothed: +3% Chance to Critical Hit
    • Weapon of Skill: +3% Critical Hit Chance
    • Pointed: +4% Critical Hit Chance
    • Weapon of Craft: +4% Chance to Critical Hit
    • Barbed: +5% Chance to Critical Hit
    • Weapon of Accuracy: +5% Critical Hit Chance
    • Weapon of Execution: +6 Chance to Critical Hit
    • Weapon of Precision: 7% Critical Hit Chance
  • Critical Hit with Magic
    • Weapon of Prophecy: 4% Chance to Critical Hit with Magic
    • Weapon of Mysticism: +5% Chance to Critical Hit with Magic
    • Weapon of Wizardry: +6% Chance to Critical Hit with Magic
  • Critical Hit with Physical
    • Weapon of Luck: +3% Chance to Critical Hit with Physical
    • Weapon of Omen: +4% Chance to Critical Hit with Physical
    • Weapon of Efficiency: +6% Chance to Critical Hit with Physical
  • Stun Chance when Attacked
    • Weapon of Horror: +30% Chance to Stun enemies when Attacked
  • Life Steal
    • Weapon of Leeching: 15% Chance to Steal 5 Health per Hit
    • Weapon of Ravaging: 15% Chance to Steal 10 Health per Hit
    • Weapon of Bloodthirst: 15% Chance to Steal 15 Health per Hit
    • Weapon of Devouring: 15% Chance to Steal 20 Health per Hit
    • Weapon of Bloodletting: 15% Chance to Steal 25 Health per Hit
  • Mana Steal
    • Weapon of Voracity: 15% Chance to Steal 5 Mana per Hit
    • Weapon of Starvation: 15% Chance to Steal 10 Mana per Hit
    • Weapon of Ravening: 15% Chance to Steal 15 Mana per Hit
    • Weapon of Ferocity: 15% Chance to Steal 20 Mana per Hit
    • Weapon of Gluttony: 15% Chance to Steal 25 Mana per Hit
  • Stun Duration
    • Booming: +5% Stun Duration
    • Blasting: +10% Stun Duration
    • Dazing: +10% Stun Duration
    • Bewildering: +14% Stun Duration
    • Stupefying: +20% Stun Duration
    • Staggering: +30% Stun Duration

Extra Resource[]

  • Extra Health
    • Squire's: +5 Health
    • Warrior's: +10 Health
    • Soldier's: +20 Health
    • Knight's: +30 Health
    • Cavalier's: +45 Health
    • Noble's: +60 Health
    • King's: +80 Health
    • Emperor's: +100 Health
  • Extra Health by Percentage
    • Crusader's: +10% Health
    • Vindicator's: +12% Health
    • Paladin's: +14% Health
    • Templar's: +17% Health
    • Hero's: +20% Health
  • Extra Mana
    • Student's: +5 Mana
    • Apprentice's: +10 Mana
    • Prodigy's: +20 Mana
    • Scholar's: +30 Mana
    • Disciple's: +45 Mana
    • Master's: +60 Mana
    • Savant's: +80 Mana
    • Sage's: +100 Mana
  • Extra Mana by Percentage
    • Diviner's: +10% Mana
    • Harbinger's: +12% Mana
    • Augur's: +14% Mana
    • Mage's: +17% Mana
    • Oracle's: +20% Mana
  • Extra Health + Mana
    • Hearty: +20 Health, +20 Mana
    • Potent: +30 Health, +30 Mana
    • Robust: +45 Health, +45 Mana
    • Stout: +60 Health, +60 Mana
    • Vigorous: +80 Health, +80 Mana
  • Reduced Mana Costs
    • Canny: -5% Mana Costs
    • Shrewd: -10% Mana Costs
    • Ingenious: -20% Mana Costs
  • Health Regeneration
  • Mana Regeneration
    • Fostering: +0.5 Mana Regen per Sec
    • Infusing: +1.5 Mana Regen per Sec
  • % Mana Regeneration
    • Glowing: +5% Mana Regen per Sec
    • Radiant: +20% Mana Regen per Sec
    • Resplendent: +25% Mana Regen per Sec
  • Extra Gold
    • Weapon of Plenty: +4% Gold Drops

Miscellaneous[]

  • Ability Improvement:
    • Might
      • Berserker's: +1 to Might Abilities
      • Juggernaut's: +2 to Might Abilities
    • Finesse
      • Trickster's: +1 to Finesse Abilities
      • Spy's: +2 to Finesse Abilities
    • Sorcery
      • Magus's: +1 to Sorcery Abilities
      • Archmagus': +2 to Sorcery Abilities
  • Equipment Requirement Reduction
    • Dilettante's: -15% Equip Requirements
  • Built-In Combinations
    • Renascent: +1.5 Health Regen per Sec, +1 to Might abilities
    • Umbral: +15% Critical Hit Damage, +1 to Finesse Abilities
    • Shrouded: +20% Critical Hit Damage, +1 to Finesse Abilities
    • Weapon of the Gladiator: +20% Damage, 6% Chance to Critical Hit
    • Weapon of the Perfectionist: +8% Damage with Magic, +10% Chance to Critical Hit with Magic
    • Weapon of the Precisionist: +12% Fire Damage, +12% Ice Damage, +12% Lightning Damage, +1 to Sorcery abilities
    • Blasting: 10 Lightning Damage, +10% Stun Duration
    • Thunderous: 20 Lightning Damage, +20% Stun Duration

Bugs[]

  • The "+% damage" effects on many items seem to be bugged and useless (see Peacemaker page for details).
  • The +% damage on items with Duelist / Gladiator / Warlord prefixes (+10/20/30% Damage, +x% Critical Chance) don't seem to function at all.
  • Similarly, the +20% damage for Allender's Edge was also found not to work as intended.
  • Peacemaker (Unique ring, +30% Damage) and Obliterating Amulet (Infrequent/Rare Amulet, +30% damage) were tested and found to be working.
  • Much of the above were tested and reported here - https://www.neoseeker.com/forums/51070/t1722854-damage-not-working/

See Also[]

Advertisement